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Elizabeth Ingraham is a sculptor and poet whose work gives form and voice to lived experience. Best known for her series of life-size sewn fabric “skins” sculptures, for which she received the Thatcher Hoffman Smith Award for Creativity, she is also the author of SKINS, a multimedia theatrical performance directed by Kathryn Moller, which debuted at La MaMa Theatre in New York City.
Her current work, Mapping Nebraska, is a stitched, drawn and digitally imaged cartography of the state (physical and psychological) where she resides. This multi-year project, which includes quilted reliefs of the Nebraska terrain as well as mixed media textile pieces documenting the Nebraskan landscape in imaginative ways, is supported by grants from the Hixson Lied Foundation, the Arts & Humanities Enhancement Fund and the Research Council at the University of Nebraska Lincoln. She also received the Distinguished Artist Award in 2013 from the Nebraska Arts Council for Mapping Nebraska.
Recent exhibitions of her work include Picturing Nebraska at the Sheldon Museum of Art and eight other venues, solo shows at the Museum of Nebraska Art and the Kimmel Nelson Harding Center for the Arts as well as exhibitions at the Haydon Art Center, Yeiser Art Center, the Kentucky Museum of Art & Craft and the Fuller Craft Museum.
An Associate Professor in UNL’s Department of Art & Art History and a Fellow of both the Center for Great Plains Studies and the International Quilt Study Center & Museum, she teaches Creativity 101, an Honors seminar in creative thinking for first-year science and business majors, Creating for the iPad, an interdisciplinary studio course, and studio foundations. As part of a team with faculty from Computer Science, Digital Humanities, Music and Educational Psychology, she was awarded her second National Science Foundation grant to integrate creative thinking into beginning computer science and other courses. Her research into computational creativity is part of her on-going interest in integrating the digital (pixels and code) with the digital (the work of the hand).